Here is a brief list of games that I've been working on:
2009-2010 : Motion Sports is a Kinect game that will be released on November 4th. This is the first retail game on which I worked from start to finish. I assume the role of Associate Producer for our team in Paris working on the Ski sport.
2009-2010 : Child of Eden is a game by Tetsuya Mizuguchi, the sequel to Rez. I prototyped the Kinect gameplay with another Ubisoft Gameplay Programmer. It was totally awesome to see the Kinect version of the game shown at the opening of the 2010 E3 Ubisoft Press Conference!. Best reward ever? Yes.
2010 : Illumination is a one-week game created for the Experimental Gameplay Competition of March 2010. It's an action-puzzle in which every level plays in 10 seconds. You'll find detailed information about the game on the page, and it's also possible to play it from your browser.
2009 : Life Is One Hard Level is a game that was created in a week-time for the Experimental Gameplay Competition of December 2009. The theme was : 'Art Games'.
2009 : Bright is built upon The Ballet of Light and Shadows, it is using the same core mechanics and adds a story, a world to explore, upgrades, puzzles, and various challenges. It is currently in the alpha stage of development. You can watch a video here and some atmosphere screenshots. I don't think I will ever finish it.
2008 : The Ballet of Light and Shadows is a game that was made for the 2008 Dream Build Play competition. This is a personnal project to experiment with the C# language and the XNA platform. It is also my first game on a console, and my first full scale project, including the making of trailers, the direction of a sound engineer and the creation of all other assets and gameplay programming. I also made a very brief post-mortem of the game.
2006-2007 : All my previous projects are accessible though my old web site : Paradise Valley.