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Back Home is an experimental atmospheric game that was created for Ludum Dare #31. It is the story of a ship lost in space, and the dialogue between its Captain and his navigation AI 'Navi'. It is a tribute to Interstellar, and an experiment creating a deep atmosphere with a short time constraints. It's also my first time creating voice over and I enjoyed it a little too much :)

It's a one-man project done in 48 hours that actually required a lot of different skills: story and creative writting, game design, gameplay engineering, 2D and 3D art, special effects, voice over and music.

It's not a game with a high density of interaction, but more of a visual and storytelling experiment. It was very challenging to write a story, design and program a game in 2 days. It is without a doubt the most challenging Ludum Dare game I've ever attempted. And I'm very happy with the result :)

Play it here (Web version)!

For a high quality full screen experience, consider downloading it:

Download for Windows
Download for Mac OS X
Download for Linux

Our Ludum Dare entry is here.

Izle Alpha Trailer, PGW & Awards

Last week I presented Izle at the Paris Game Week! Lots of great feedback, people loved the game, and it made me so happy. Here is our latest trailer:

We also won 5 Awards at Game Connection Development Awards! Including Most Creative & Original Project!!! Crazy. Full news:

Izle Website

The new website for Izle is live at Trailer and demo available in a few days :-)


Worked a few hours to design a concept for the Intel Real App Challenge, and it's called Spirits.

Spirits captures an emotion, a unique moment that we want to share with our loved ones, our friends, our family. It is an artistic representation of our current mood, a deliberate short work of art, a flash of the soul. It is a tool to convey empathy in a natural way, a picture that is worth a thousand words. For now, it's also only an idea, prototyping phase will start in a few weeks.


Just finished 'Sideline', my latest Ludum Dare game!

It was LD30, and I went for it alone and created 'Sideline', a dual stick shooter with multiple space-time-color dimensions.

The game is quite fun, I recommand a x360 usb controller to really enjoy it. Can you beat my 45000 score ;) ?

Ludum Dare 29: Lets Innovate With Happy Fishing

These past few months I joined the Ludum Dare Paris event twice. The idea is to create a game in 48 hours (about 20 hours of work).

During Ludum Dare #29 I joined Damian to create a Flash/Unity dual game: Happy Fishing. Basically the idea was to make two games, and have them communicate locally in a web browser, one game created with Flash, and one with Unity. One would be in 2D, and one in 3D. Result was unimpressive, but we got a medal in Innovation anyway! Crazy. More infos on Damian's Happy Fishing blog post.

Produced by Alexis Bacot. All Rights Reserved.
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